Warp Sense 5e Conversion
Here's my take on a 5e conversion/update for Warp Sense , the most essential spell for a Planescape campaign. Might change it at a later date - not entirely happy with the "At Higher Levels" part - but then again, I might not. Part of the spell requiring you to use your movement is a bit of an oddity, but I think it's a fun idiosyncrasy to carry over from the original. Warp Sense 2nd-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the duration, you sense the location of up to two planar portals within 60 feet of you. If there are more than two portals within range, you sense the nearest two. When you detect a portal in this way, you learn whether it is one or two-way, and can use your action and all of your movement to learn either the portal’s destination plane, or the key required to use it, if any. Determining either requires a DC 13 ability check using y...