Into the Light, Part 1: Campaign Diary
Our adventure began in The Fat Candle tavern, a pub lit by a solitary candle the size of a tree trunk. The perfect place for a clandestine meeting – if you don’t mind drinking in near-darkness. The heroes’ contact was Mazatl, one of 12-Bar’s friends in the Mercykillers. Mazatl, a half-elf with one arm, had previously tasked the party with retrieving a shipment of weapons which had later turned out to be aberrantly sentient. Mazatl asked the party to unearth why the Athar and the Signers were at each other’s throats over some church in the Lower Ward, and what some Anarchist called Hulester had to do with it all. The party headed off to the Lower Ward, arriving in the evening near the Ubiquitous Wayfarer, a tavern famous for its collection of portals and a statue that tells riddles. M’narr impressed onlookers by immediately solving the riddle set by the statue, and was bought several rounds of peach wine as a reward, despite his insisting that he didn’t drink. He did use his n...