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Showing posts from December, 2020

The Outlands Odyssey Part 6: A Battle of Conscience

And so the pack of fiends faced down the heroes, while the blindfolded prisoner pleaded for mercy. Things were tense, but an air of diplomacy was maintained. The fiends wanted to execute their cowering prisoner in peace – for unclear purposes – and wanted the intruders to vacate the room, ideally permanently. M’narr , with a bit of a swagger, started asking about due process. 12-Bar fiddled with the control panel behind the altar, and found the dimmer switch for the lights. The party decided they weren’t prepared to let such evil continue. So it was initiative time.   The mezzoloth cast cloudkill on pretty much everyone, knowing all his allies were immune to poison. The meazel cowered. M’narr was able to break the mezzoloth’s concentration on the cloud, but took considerable damage from the demon horde and fell unconscious. 12-Bar revived him with a potion, and he and Ragados slowly slashed and smashed their way through their foes. Meazel cowered and looked on...

The Outlands Odyssey Part 5: Into the Hole

So the party finished their rest, prepared spells, reopened the door, and headed in to the Shrine of Tvashtri . The entrance corridor is a slowly rotating hexagonal cylinder, and a little disorienting to stand on. At the end of it spins a brassy, corkscrew-shaped ramp that descends into the dark. 12-Bar lead the way, and all three carefully made their way into the opening chamber without slipping into a pit trap.   The opening chamber is a huge hall containing a forest of pillars of hammered brass, all of them rotating. The heroes made light work of some mechanical cobras that hid among the pillars to attack, and found hidden panels in the walls tha t headed downstairs. They stopped to wonder at the huge, rotating sculpture in the centre of the atrium, before exploring a room containing several stone tables, some bloodstained saws, and a stationary flesh golem attached to a massive set of electrodes. 12-Bar stepped on a floor plate that activated the golem, who atta...

The Outlands Odyssey Part 4: Behind the Screen

Using the Outlands encounter table, I rolled the following encounters in advance:   Day 1, 3 encounters. 1: Indep village; 2: A squadron of Modrons (19 Monodrones , 4 Duodrones , 3 Tridrones , 1 Quadrone ). 3: Living Land.   Day 2: The Temple of Tvashtri ! I had rolled “Bandits”, but decided this was the place to drop in my home-made puzzle dungeon instead.   Day 3: 1: The Walking Castle of Tiac Rami No. 2: A Petitioner Village.   Day 4: 1: Relative Terrain. 2: Abrians attack (14 abrians , to be precise).   I rolled no night encounters.   The Indep Village I made up at the end of the session before. The small hamlet of dwellings was called Hamlet, because the people that live there aren’t fancy talking people. They’re self-sufficient folk. The party set off at night-time, which shifted the timing of things a bit, but it was no trouble.   Rolling in advance, I knew that an encounter with a horde of modrons would be tough if they all wanted t...