The Ambush: Campaign Diary

The visage attacks! Or does it? Arms spring from the bark of Yggdrasil and grab at the heroes. Ragados and M’narr try to avoid the arms while advancing forward, and 12-Bar casts Fly and takes to the air. The masked face disappears into the mounds of the hatchery. As M’narr runs in pursuit, beetles burst out and attack, but the Gith casts Thunder Step and sprints on. With the help of Astral speed, M’narr and  Ragados are soon face-to-face with the cruel ivory mask of the visage. 12-Bar catches up just in time to finish off the thing with a Dissonant Whispers. The black nothingness of its body disperses; its white mask cracks and disintegrates into the breeze.

Upon seeing this, the party decides they’d rather not camp out in the wild. They head on to Crux and arrive late in the night. M’narr heads to Dymvasis Ren’s storehouses to try and get a late night discount on some inks for his spellbook, but Dymvasis is having none of it. The party kips down at the King’s Table, after another bribery attempt from Flederoth. He's just embarrassing himself at this stage.

The next day, M’narr finally gets his inks from Dymvasis and Ragados finally clears his conscience with the Dewcollectors, returning their missing device. Their reward is good directions back to Sigil via the Funereal World of Ranais, though tiefling Dewcollector Sterkaad asks a few too many questions.

Then it’s on to the authorities at High Point to report the crimes they’ve found. Outside, a guard stops them, and shouts their details on to a guard within. The party is asked to wait a minute, and are then let in. Heading down – and then up – the stairs into High Point (gravity’s odd in there), the party heads through an archway. Suddenly the doors ahead are flung open, and half a dozen armed men spring out to attack the trio! M’narr manages to dodge the falling portcullis trap, and Ragados swiftly dispatches the hostile escort. 12-Bar immobilises half of his ambushers with a Hypnotic Pattern. Then the real fight begins.

It’s a hairy start. The field of battle keeps changing, and the town watch hits hard. The heroes manage to counterspell the worst of their spells. Then one of them yells in an alien, guttural tongue – Abyssal? – and another masked wraith appears through a door. The visages have infested High Point!

Comments

Popular posts from this blog

The Outlands: Planar Rules and Encounter Table

DM Resources for Planescape and Dead Gods

The Bottom of the Bottom? Behind the Screen