Dead Man Walking: Campaign Diary
The party set about uncovering what’d happened to Renik. They spoke to Dymvasis Ren again, who was even less useful than he had been the last time they’d spoken to him. While Dymvasis was prepared to trade chant on a portal back to Sigil, M’narr couldn’t stand the idea of giving the berk gold for anything. So the party headed on, empty-handed, towards the Dewcollectors’ shop. The Dewcollectors were a friendly enough company, doing their best to help. Rahn, the cutter in charge of the operation, had given a new prototype dew-collecting device to Renik several days ago, and Renik had been very slow in giving it back; ruder still, Renik had deflected the issue when he passed the dewcollectors near the beetle hatchery. Rahn, cruising his way to the title of “most useful person in this one-horse town”, even gave our heroes directions to the hatchery, an odd section of branch full of small, barky mounds, where Cruxers head once a year to collect baby beetles for training.
Speeding down Yggdrasil’s branches towards the beetle hatchery, our heroes met an odd albino aasimar among the area’s many mounds; but before they could get chatting, M’narr saw a figure that looked like Renik walking on a branch nearby, and teleported after him. M’narr brought Ragados with him, and the two chased with incredible speed, but somehow Renik managed to outpace them. Running towards the end of the branch – which was oddly bent and blackened – Renik vanished into a red portal at its terminus. Neither arcanist could fathom how someone so seemingly ordinary could outrun them so easily. While 12-Bar caught up, Ragados ran back and asked the albino aasimar for the dark of the portal. M’narr examined the withered, hollow branch nearby that seemed to be some kind of shelter. Ragados learned from the (incredibly well-rolling) aasimar that the portal was to Acheron. Seizing the chance of adventure, the trio jumped through, and were immediately set upon by a gang of angry orcs!
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