In the Hall of the Khaasta King: Behind the Screen
Fairly obvious tip: if you're spreading a fight over two sessions and extra monsters are joining the fight in session 2, roll initiative for all in advance, to speed the game along.
I also had my coherent map based off the drawings in the module. There wasn’t much else other than to ask: how likely are the rest of the khaasta to listen to Haac!nss when he issues commands? And what will Haac!nss’s attitude be when the players inevitably try to spin some bullshit his way?
One thing the adventure does handily provide here is timings for how long it’ll take the other khaasta to arrive. Use that.
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