The Ambush: Behind the Screen
Here is my statblock for the visage. I’m using most of the AD&D Astral Plane rules for Yggdrasil, so their mental stats are a little higher than one might expect. Anyway. This was another one to run by the book. Sort of. I wasn’t going to artificially extend the adventure in Crux with weird happenings and odd hallucinations if the PCs planned to go to High Point straight away. It just wouldn’t be dramatic, or really add to the plot or character development. I did include one or two minor hallucinations for the players to pursue if they wished: an old elf in purple robes watching them in the market. I also killed off Sterkaad the Saved of the Dewcollectors: he’s a visage now, and oddly peery. Very interested in the planewalkers he was. I’ll use him as the visage assassin at the start of chapter 4.
Here is the map I made for High Point:
I recommend adding some tapestries to the Great Room if you use this map. |
I planned little for the second session of the battle, other than the visages’ next illusion attempts (we'd got through the first three in the earlier session). I used the following: 1) Everyone appears wobbly, as if moving through a house of mirrors; 2) We All Live in the Matrix (everything happens in slow motion).
After the fight, it’s more exciting if Veridis Mov arrives at the end of the battle, having just found Nachen John’s real body somewhere. With him are some town watch members (real ones), along with Zebrinth and Vargas Bol. Marlus being summoned for healing makes the world consistent, and shows how she’s changed.
I accidentally added another member of the town watch, and accidentally made Redahl a human instead of a visage, but noone’s going to notice a mistake like that.
Comments
Post a Comment